The intersection of media art and design, technology, alternative production systems, making and the open source philosophy are the main lines of inquiry in my research.

My research interests are grouped into 4 main sections:
Digital Fabrication, Open Source, Interactive Installations and Graphic Design. My research discovers new processes and insights such as conceptual 3D printing, open source development and music and dance interfaces. These conceptual approaches result in exhibitions and performances, publications and conference presentations.

My research is collaborative (please click on Interdisciplinary Collaboration for further explanation) and inherently interdisciplinary in nature and explores many conceptual approaches, resulting in sonifications, visualizations, installations and tools for artists.

Generally within my artistic practice, given the nature and complexity of new media work, I am working on several projects concurrently. The projects are at different stages of research some still in the tool-building phase, some are released and the latest project investigates a new line of inquiry within my core research interests.

Digital Fabrication within my project {skin} d.e.e.p. – digital ephemeral epidermal patterns is the latest exploration in my line of research. The project aims to mimic the patterns and textures of snakeskin via ephemeral impressions onto human skin. The properties of snakeskin demonstrate a transition from a hard outside to a soft inside, a principal that we try to mimic in our approach, by using a hard shell for the application of the pattern. In order to achieve this we 3D scan a model’s arm, neck or leg and apply custom patterns in 3D software (Rhino, Grasshopper). The resulting 3D print is a perfectly fitted exoskeletal jewelry piece. Taking inspiration from shedding snakeskin, we shed the outer layer by removing the superficial 3D prosthesis after applying external pressure. The epidermis retains the negative imprint of the prosthesis mimicking the look of serpent skin. The dermis reestablishes the smooth form of the human skin as it heals itself within the hour, erasing the ephemeral imprint, symbolically representing rebirth and renewal.

Although the research is inspired by biomimicry, investigating the ephemeral nature of textured patterns on human skin will not by any means provide a scientific solution, yet will act as a larger philosophical basis to conduct a discussion about the possibilities of blending nature via biomimicry. The project has received grant funding through The University of Akron’s summer fellowship, the Biomimicry Research and Innovation Center and a folk arts grant, totaling $22,500.

One of my main research areas is Open Source, especially within my project S.A.R.A. which stands for Synesthetic Augmented Reality Application. S.A.R.A. is an interactive software application (App) written for mobile computing devices. The project was initially funded thru a National Endowment of the Arts New Media Artworks grant ($40,000, 20,000, 20,000 in-kind). S.A.R.A. creates its own sounds and visuals based on the mobile device’s camera video input and onboard sensors. To demonstrate the capabilities of the technology we entered into a collaboration with Kimberly Karpanty and her Travesty Dance Group in July 2012 to showcase the features of the open source app.

The choreography calls for 4 dancers wearing the device strapped to their wrists, in conjunction with a mini projector. The app produces the video and the sound based on the camera input and the movement of the dancers. The project has attracted a second round of funding via several interdisciplinary grants (KSU, UA, ingenuity, total of $18,000) to create LED light costumes for the dancers to wear. The app was released in September 2014 to great reviews and has been downloaded over 800 times.

Another line of inquiry is Interactive Installations with several projects sampled here.

My work has been exhibited in Austria, Hongkong, Singapore, China, and nationally in several galleries for example in Miami, Chicago and New York and has been performed at ingenuityfest Cleveland, Cleveland Public Theater and the Collider festival. My papers have been presented and published in peer reviewed conferences such as the Beijing International Textile Apparel research symposium, the Digital Fashion and Computer of History and Arts conferences in London, UK, South by South West in Austin, TX and at the Shapeshifting conference in Auckland, New Zealand. I have participated in several artist talks and panels, have raised over $100,000 in grants and my work S.A.R.A. has won the 2014 Design Exhibition Jury Award for Best Aesthetic Design.

Furthermore I have curated 3 Collider and 5 student shows. Please use the Curatorial tab for the breakdown.

Artist Statement

Be it surveillance, co-creation, making, or the interpretation of data, my work uses technology at its core. Creating interactions that are not overpowering the artwork, but remain natural to the spectator is important. Using open source technologies allows me to share my work with others and rather than creating a single instance of a work, it is my hope to create several potential avenues for others to explore my work and catalyze a larger discussion about the current state of technology.

Current Veins of Research

• Digital Fabrication
• Data Sonifications
• Data Visualizations
• Interactive Installations
• UX Design, traditional and experimental
• Open Source Technologies and Philosophies
• Wearable computing and unique interfaces for dance performances
• Interactive Applications for Computers and mobile devices
• Interface designs for Interactive Applications
• Material experimentation
• 3D printing (FFF, SLA) with different materials and surface treatments
• DIY and Making strategies
• Alternative production cycles, co-creation
• Alternative Production Methods
• Surveillance, data mining and privacy issues
• Open Source Tools for artists
• Multiple sensory experiences combining sound and environments
• Pedagogy and Technology
• Collaboration in Arts, Technology and Science