When I joined the faculty at the Myers School of Art, great emphasis was paid to ensure my understanding of the importance of creating more exposure to digital/virtual opportunities for our students, as the school understands the shift in the paradigm from physical to digital. The premise was to even the course ratio of 70% print to 30% digital to a 50% ratio.

I helped re-shape the Web 1 curriculum and write new curricula for Multimedia Production and Advanced Graphic Design in my first semester. My second semester introduced new curricula for Design for the Web and Devices Section 2 and 4D Interactivity.

In my curricula I perceive research as a pillar of information that leads to better design outcomes. Furthermore student presentations are required in all phases. In the research phase, students present their findings individually. As the project progresses students are paired to present each other’s work. It is important to verbally articulate and make other’s understand your design process and thinking and it begins by introducing it to your presentation partner.

Although not completely adverse to testing, I much more prefer a method of hands on success and failure. Especially in the intrinsic difficulties that unique art work presents, it is important to be able to express and defend the research and results. Furthermore teaching code to designers is a difficult undertaking as most students of this generation are well versed in digital media and interfaces, but are adverse to the understanding of the sub layers (such as code for websites). Successful negotiation of code development is only possible through project based hands on development. With these premise in mind please look at my individual contributions to the curricula:

Advanced Graphic Design

Advanced Graphic design is one of my most successful classes as I reformed the curriculum to add to our student’s core competencies in critical and design thinking. The class detours slightly from the standard graphic design curriculum as I bring art installation methodologies to the class. The class consists of designing a site specific art installation around a class developed theme. Furthermore the class must produce all graphic design collateral (identity, postcard, poster, website, chat labels, press releases) for the show.

Design for the Web and Devices 2

Where Web 1 is geared towards a static HTML environment, Web 2 takes the leap into a dynamic environment. The curriculum reflects php development within the wordpress framework as well as introduction to the MAMP server environment.

4D Design: Interactivity

4D Interactivity is a new course in our curriculum and has to be continuously adjusted to reflect the latest technological advancements in our filed. My original curriculum was written to still cover ActionScript, yet already introduce the transition to app development. (Taught in 2011)

Multimedia Production

The multimedia production class was completely re-geared to reflect current standards and technologies introducing several development environments early on in the program. (Taught in 2010)