Course Description

Students in this course develop an understanding of interactivity as it applies to time-based user interaction and principles of on-screen design. The primary objective of this course is to establish an understanding of user-interaction and interactivity. Students apply their design skills of type and image to screen solutions while incorporating audio and video as essential design elements. In any design problem there are significant possibilities with the elements of a design, such as typography, illustration and photography.

4 dimensional design offers additional timedriven elements such as animation, audio, video and physcial computing as well as user influenced elements like navigational structures or user-defined elements like sequencing and navigation. This course develops an understanding of interactivity as it applies to time-based user interactions. Students apply those principles to on-screen design solutions and try to translate these solutions via custom code.

The primary objective of this course is to establish an understanding of user-interaction and interactivity as it pertains to interface design, user interactions and basic coding principles. The principles discussed in this course can be applied to the fields of user-interface design, interface design, interaction design, game design, web design, presentation design, small screen interfaces and even exhibition design.

Course Objectives

• express narratives through text-based and text / image combinations
• visually depict and communicate intended interactive design (i.e. – printed material for story
boarding, timeline presentation for critique/review, site map layout and user experience)
• organize, outline and depict information for a comprehensive interactive document
project process and present in a structured and communicative format (i.e. – story
boarding, site map and structured content management and recovery aspects)
• create visually engaging and meaningful sound, time, motion integration for communication
• create simple interaction using cues and signals
• communicate in time and space
• integrate previously learned design skills to the realm of 4D interactive design
• demonstrate an understanding of Actionscript 3.0 principles
• demonstrate an ability to write and edit an Actionscript 3.0 document


Fall 2011

4D Design Interactivity Screenshots: Brian Palubiak, Michael Talese, David Dellosa


Spring 2011

4D Design Interactivity Screenshots: Rachel Tortelli, Aaren Ruhl, Evan Andes


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